What does an app cost?
The short, honest answer
I don't work with shop-window prices. But so you have a ballpark, the realistic starting points are on the left.
These are starting points, not quotes. What your app costs depends on the five things below — and in a first call I estimate the effort and tools transparently. What I won't do: name you a number before I know what you need.
What the price really depends on
Platform
Scope
Backend
Design
Maintenance
Apps I've built



Do you even need a native app?
WebApp / PWA runs in the browser, is installable, needs no store approval and just one codebase for all devices. The fastest and cheapest way to test an idea — dropplay is exactly that.
iOS native when you need camera, sensors, offline speed or real store presence. Android native brings more reach, but more device and version variety — more testing. Both native deliver top quality on every device, but cost almost double the budget.
My honest advice: if your offering gets used regularly or should be findable in the App Store, an app is worth it. For everything else a website is often enough — and sometimes we combine both.
Agency, freelancer or website builder?
A website builder (DIY) is cheap, fast and generic — good for a first test, rarely for a serious product. A big agency has plenty of power for corporate projects, but layers of account managers, overhead, and your project is one of many.
With me you talk directly to the person who builds it. No call center, no ticket system, no markup for an admin apparatus. From the first concept to the App Store release — everything from one hand, made in Oberursel. If you need twenty developers at once, I'm the wrong choice. For well-thought-out apps and MVPs, the right one.
What does an app cost per year?
The build is part one. Counted fairly, you add developer accounts (Apple €99/year, Google Play €25 once), a server or backend if needed, and ongoing maintenance: adapting to new iOS/Android versions and bug fixes — by effort or as a retainer.
Like with my websites: no fixed package with dead hours. You pay for real work. Anyone who hides the running costs is selling you a ruin in installments.
I don't just talk about apps — I have some in the store
Most app providers show you a wall of corporate logos. I'd rather show you what I've built and shipped myself. Because that's exactly what you need: someone who takes an idea from zero into the store.
In short: shipped, not claimed. For every one of these apps I can show you exactly how it's built.